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		Kathryn_Janeway218 Lieutenant Commander
  
  Joined: 21 Feb 2008 Posts: 252 Location: Battlestar Arc Angel (CO)
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				 Sun Mar 08, 2009 11:38 pm    Battlestar Galactica RPG (Play By Simm Management System) | 
			 
			
				
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				History of the Battlestar Arc Angel
 
 
At the end of the original Cylon War, the original Battlestars were retained in service and were supplemented with newer Battlestars. The number of Battlestars steadily increased until there was around one hundred and twenty in the Colonial Fleet at the time of the new Cylon attack. These new ships had advanced new systems, including networked computers, which had been prohibited during the War.
 
 
The Mercury Class Battlestars were the top of the line class before the fall of the Twelve Colonies. Firepower of the Mercury class is far greater than on older classes. As well, they had many other improvements over older Battlestars, such as the Columbia Class; include far more automation and automatic sliding doorways. This allows a Mercury class Battlestar, which is much larger than older Battlestars, to require far less crew than previous ships of her type. The Mercury requires a crew of between 2,450 and 3,000 compared to around 5,000 or more for older Battlestars. As a result, the Mercury class has far more spacious crew quarters than older Battlestar classes.
 
 
Due to these more advanced systems, as well as having their navigation program compromised by Cylon humanoid agents, the vast majority of Battlestars were destroyed in the opening phases of the renewed Cylon attacks. Several Battlestars were known to have been completely disabled, almost shut off like someone switched off a light switch.
 
 
The outward appearance of the Mercury class is markedly different from the Columbia Class and her sisters. The class is slightly larger in length and is both wider and taller than the Columbia Class. Instead of six main ion thrusters, the Mercury class mounts eight Yoyodine engines. As a result, the sub-light acceleration of the Mercury class is greater than that of the older vessels. As well, the "neck" section of the Mercury class is smaller. Instead of having a single entrance and exit on each flight pod, the Mercury class has two. There is one above and below the midline of the pods. This allows for a faster rate of recovery of Viper fighters combined with the vessel's computer assisted landing system. Unlike the Columbia Class, these flight pods do not need to be retracted into the hull before the Battlestar jumps. As well, the Mercury class does not have external ribs.
 
 
With the increased size of the Battlestar, the Mercury class has a larger fighter wing than the Columbia class. A total of two hundred Vipers can be embarked along with about eight Raptor craft. By the time of the renewed Cylon attacks, the Viper Mark VII was the primary fighter operated by the Colonial Fleet. Like older Battlestars, the Viper compliment was the ship's main weaponry although the Mercury class still carried a smaller fighter compliment than a Cylon Basestar. Although the Mercury class has the ability to land fighters more rapidly, the vessels have less launch tubes which only allow fifty fighters to be launched at one time compared to eighty for the Columbia Class. In support of the fighter squadrons, the Mercury class has the ability to fabricate all components for embarked Viper Mark VII fighters. This equipment is so extensive that the Battlestar can actually build new Viper fighters from raw components.
 
 
Like with the Columbia Class and unlike Cylon designs, the Mercury class almost completely relies on kinetic energy weapons instead of missiles. Missiles carried onboard are mainly used by Vipers and Raptors. The kinetic energy weapons are electromagnetic weapons and are extremely powerful. As might be expected, ordnance carried onboard the Mercury class is greater than the Columbia Class. The amount of damage which a Mercury class Battlestar can withstand is immense and the class carries extremely heavy armor.
 
 
The heavy gun batteries on the Mercury class are arranged very differently from Columbia Class. They use the same projectiles for ease of logistics. While the Columbia Class’ main batteries are on her top and bottom side with additional turrets under the chin of bow, the Mercury class carries most of her gun mounts along the sides within the valley created by the top and bottom halves of the ship. Four are mounted on the underside of the upper hull on the ship's bow, two more turrets are mounted on the front and back of each flight pod, with others scattered along the length of the hull and flight pods. Also the Mercury class mounts a total of thirty heavy gun turret compared to twenty-four for older Battlestars such as the Galactica.
 
 
Supplementing these turret mounted weaponry, the Mercury class mounted eight forward firing fixed kinetic energy weapons. These are mounted under the chin of the bow of the Battlestar. Like the heavy turrets, these cannons fire high density projectiles electromagnetically. These have the ability to badly rake another vessel although the flexibility of the mounts is limited due to being fixed.
 
 
For point defense, the Mercury class mounts similar light weaponry to older Battlestar classes. These are more evenly distributed than with the Columbia Class, which most mounts are along the sides including the flight pods. The weaponry also does not retract as it does with the older Battlestar. A total of three hundred and twenty two point defense mounts are carried on the Battlestar. It requires a huge amount of firepower to swamp these ship's defenses.
 
 
These ships were designed as flagships and to be able to command fleets of vessels in addition to the fighters carried. As such, these ships carry extensive command and control facilities. These facilities are more automated and computer aided than on previous Battlestars. While this cane be a disadvantaged with an enemy who gains access to your computer systems, it also allows for much more efficient linking of units. The ship mounts numerous small arrays around the hull and work similar to phased array systems and can perform both the roles of tracking and fire control. These systems have around twenty percent longer range than those on older Battlestars but upgrading the older systems was not seen as cost effective. The ship is also equipped with extremely sensitive radiological which enable it to detect nuclear weapons. The ship can also take advantage of remote sensor platforms.
 
 
Battlestar Arc Angel Specifications
 
 
Name 	  	Battlestar Arc Angel
 
Registry 	  	BSG-1155
 
Class 	  	Mercury
 
Role 	  	Flag Ship/Battleship
 
Fleet 	  	Angel Fleet
 
Task Force 	  	BSG 1122
 
Expected Duration 	  	65 Years
 
Time Before Refit 	  	10 Years
 
Time Before Resupply 	  	5 Years
 
Length 	  	6070 Meters
 
Width 	  	2444 Meters
 
Height 	  	1099 Meters
 
Standard Compliment 	  	2900
 
Officers 	  	90
 
Enlisted Officers 	  	2460
 
Marines 	  	300
 
Civilians 	  	50
 
Emergency Capacity 	  	4000
 
Standard Velocity 	  	FTL 1000 SU
 
Maximum Velocity 	  	FTL 1300 SU
 
Emergency Velocity 	  	FTL 2000 SU Risk of Ship damage
 
Defensive Systems: 	  	
 
Flak Cannons
 
Rail Guns
 
Point Defense Systems
 
Defense Field
 
Heavy Rail Guns
 
Nukes
 
Ship-to-Ship Missiles
 
Defense Field- 85% Effective, rapid depletion
 
Launch Bays:  	2
 
Fighters: 	  	
 
180 MKVII Vipers
 
10 Battle Raptors
 
Transports:	  	
 
2 Standart Colonial Transports
 
5 Raptors
 
 
Battlestar Arc Angel Tour
 
http://arcangel.vipersim.com/
 
 
 
POSITIONS:
 
 
Command
 
Commanding Officer 		Commander Jack Turner
 
Executive Officer 		Colonel Takeshi Kana
 
 
Combat Information Center Staff
 
Officer of the Deck 		Captain Andrew Kaye (NPC)
 
Officer of the Deck 		Position Available - Apply Now! 	 
 
Tactical Officer 		Position Available - Apply Now! 	 
 
Communications Officer 		Position Available - Apply Now! 	 
 
Helm Control Officer 		Position Available - Apply Now! 
 
Damage Control Officer 		Position Available - Apply Now! 	 
 
Weapons Control Officer 		Position Available - Apply Now! 	 
 
 
Viper Wing
 
Commander, Air Group 		Major Lucas Reynolds
 
Squadron Leader 		Lieutenant JG Nerissa "Phoenix" Dallas
 
Squadron Leader 		Position Available - Apply Now! 	 
 
Viper Pilot 		Ensign Starbuck Amber
 
Viper Pilot 		Ensign Alexandra Lysandra
 
Viper Pilot 		Lieutenant JG Kate "Astro" Septim (NPC)
 
Viper Pilot 		Ensign Chris Nuntius (NPC)
 
Viper Pilot 		Ensign "Fallout" (NPC)
 
Viper Pilot 		Position Available - Apply Now! 	 
 
 
Raptor Wing
 
Raptor Wing Leader 		Position Available - Apply Now! 	 
 
Raptor Pilot 		Position Available - Apply Now! 	 
 
Electronic Countermeasures Officer 		Position Available - Apply Now! 	 
 
 
Hangar Deck Staff
 
Chief of the Deck 		Chief Petty Officer Alecia Anders
 
Landing Signal Officer 		Crewman Specialist Elisa Colton (NPC)
 
Deckhand 		Petty Officer, 1st Class Drew Johnner (NPC)
 
Deckhand 		Petty Officer, 2nd Class Ilsa Greene (NPC)
 
Deckhand 		Deckhand Zak Grant (NPC)
 
Deckhand 		Deckhand Julia Demetrius (NPC)
 
Deckhand 		Position Available - Apply Now! 	 
 
 
Medical
 
Chief Medical Officer 		Position Available - Apply Now! 	 
 
Medical Officer 		Position Available - Apply Now! 	 
 
Medic 		Sergeant Lisa Selene
 
Medic 		Position Available - Apply Now! 	 
 
 
Engineering
 
Chief Engineering Officer 		Position Available - Apply Now! 	 
 
Engineering Officer 		Position Available - Apply Now! 	 
 
Communications Specialist 		Lieutenant Dorian Roth
 
Communications Specialist 		Position Available - Apply Now! 	 
 
 
Marine Detachment
 
Master-At-Arms 		Sergeant Lisa Selene
 
Marine 		Position Available - Apply Now! 	 
 
 
Fleet Command
 
Fleet Commander 		Admiral Jason Wild
  Last edited by Kathryn_Janeway218 on Mon Nov 09, 2009 1:04 am; edited 2 times in total
 
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		Kathryn_Janeway218 Lieutenant Commander
  
  Joined: 21 Feb 2008 Posts: 252 Location: Battlestar Arc Angel (CO)
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				 Wed Jun 10, 2009 11:32 pm     | 
			 
			
				
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				Can I get a bumpbump?  Updated Post, looks good now eh?
 
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