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		tomparis Stooge Three
  
  Joined: 25 Jun 2001 Posts: 5964 Location: At your computer, hacking your files.
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				 Mon Dec 19, 2005 1:16 am    [Prov-RPG] USS Galaxia | 
			 
			
				
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				Welcome to the USS Galaxia, NCC-74657, one of the newer ships in Starfleet. It is a Sovereign Class vessel, the first to bear the name Galaxia. It's fate is yet unknown. Even the captain doesn't know his orders yet. Since the chances of the Galaxia being put into combat situations are greater than normal, it is fitted with a cloaking device made by Klingon and defected Romulan scientists. Although the Galaxia is fitted with this feature, they are to use it as a last resort only.
 
 
Pictures
 
Class Rank
 
 
 
Galaxia's Ship Registry
 
 
 
Galaxia Plaque
 
 
 
Freedom (Captain's Yacht) Plaque
 
 
 
Sovereign Class Development
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Schematics
 
 
 
 
 
Deck 1: Main Bridge, Captain's Ready Room, Observation Lounge
 
Deck 2: Captain's Quarters, Senior Officer Quarters, Captain's Mess
 
Deck 3: Officer Quarters, Holodecks, Springball and Volleyball courts
 
Deck 4: Officer Quarters and Crew Quarters, Crew Lounges, Ship's Library
 
Deck 5: Forward lounge, Living Quarters, Tactical Office, Holodecks, Science Labs, Phaser Control
 
Deck 6: Main Shuttlebay, Phaser systems, Stellar Cartography, Science Labs , Maintenance, Crew Quarters, Crew Lounges
 
Deck 7: Main Shuttlebay, Crew Quarters, Science Labs, Counseling Offices, Transporter Rooms, Conference Rooms,
 
Deck 8: Main Shuttlebay, Crew Quarters, Holodecks, Operations Center, Cargo Bays
 
Deck 9: MACO Meeting Room, MACO Commander's Office, MACO Holodeck, MACO Equipment Room
 
Deck 10: Shuttlecraft Storage & Maintenance, Main Computer Core, Crew Quarters, VIP/Guest Quarters
 
Deck 11: Main Lounge, Shuttlecraft Storage & Maintenance, Living quarters, Transporter room, Arboretum
 
Deck 12: Shuttlecraft Storage & Maintenance, Cargo bay , Hydroponics, Stellar Cartography, Crew Quarters, Cargo Bays 
 
Deck 13: Torpedo storage, Main Torpedo Room, Cargo bay, Escape pods  Waste Processing, Crew Quarters, Cargo Bays 
 
Deck 14: Crew quarters, Separation Plane, Docking Clamps, Holodecks 4-6, Recreational Facilities, Environmental Control and Life Support, Captain's Yacht Dock Port, Crew Quarters, Cargo Bays, Observation decks 
 
Deck 15: (Forward) Torpedo Launcher, Deuterium storage, Fuel pumps, Phaser Control, Crew Quarters, Cargo Bays  
 
Deck 16: Captain's Yacht Deuterium storage, Deuterium injection, Crew Quarters, Cargo Bays 
 
Deck 17: Main engineering, Nacelle Control, Sickbay, Medical Laboratories, Gymnasiaum, Crew Quarters, Cargo Bays 
 
Deck 18: Antimatter storage pods, Antimatter injection, Antimatter generator, Crew Quarters, Cargo Bays
 
Deck 19: Engineering support, Docking port, Crew Quarters, Science labs
 
Deck 20: Transporter Rooms, Crew Quarters, Cargo Bays
 
Deck 21: Deflector control, Engineering Support Labs, Crew Quarters, Cargo Bays 
 
Deck 22: Ship's Quartermaster's Office, Crew Quarters, Cargo Bays, Observation decks
 
Deck 23: Parts Storage, Secondary Computer Core, Crew Quarters, Cargo Bays
 
Deck 24: Emergency Batteries, Secondary Antimatter & Deuterium storage, Crew Quarters, Cargo Bays
 
Deck 25: Emergency Batteries, Secondary Antimatter & Deuterium storage, Crew Quarters, Cargo Bays
 
Deck 26: Antimatter storage pods, Crew Quarters, Cargo Bays 
 
Deck 27: Shuttlebay 2, Cargo Bays , Cargo Transporters, Crew Quarters, Cargo Bays  
 
Deck 28: Phaser systems, Crew Quarters, Cargo Bays, Observation decks
 
Deck 29: Crew Quarters, Cargo Bays, Industrial Replicators
 
Deck 30: 4 torpedo/probe launchers, Torpedo Storage, Crew Quarters, Cargo Bays
 
Deck 31: Crew Quarters, Cargo Bays, Observation decks
 
Deck 32: Security, Brig, Armory, Crew Quarters, Cargo Bays , Observation decks
 
Deck 33: Cargo Bays, Parts Storage, Phaser Control, Tractor Beam Control, Observation decks, Waste Management
 
 
Bridge
 
 
 
The Bridge is the nerve center of the entire ship - here, some of the most important events take place. The Command Chair, XO's Station and Second Officer's station are located in the center. The forward "crescent" station contains the CONN & OPS board. The wooden railing in the center is Tactical, with two auxiliary stations on either side. Starting from the left, Exit to the Prep Room, Replicator,  the forward station is Security, then along the wall to LCARS 1, LCARS 2, Aux 3, Engineering Station, Turbolift 1, Briefing Lounge, Master System Display, Briefing Lounge, Turbolift Two, Science Station, Environmental Systems, Communications, Mission Operations,  Captain's Ready Room, and finally, the Head.
 
 
Captain's Ready Room
 
 
 
Located on Deck One, adjacent to the Bridge, the Captain's Ready Room serves as his office. There is a couch large enough to sleep on, and a fully functional Head adjacent to the office.
 
 
First Officer's Office
 
 
 
The First Officer maintains an Office on Deck Two, across directly across from the Second Officer's Office. 
 
 
Second Officer's Office
 
 
 
The Second Officer maintains an Office on Deck Two, across directly across from the First Officer's Office.
 
 
Observation Lounge
 
 
 
The observation lounge is located on the same deck as the bridge, and is where the ship's senior officer's meet to discuss and prepare for upcoming and current missions. it also offers a private room for officers to chat during bridge duty, about whatever they may need to. 
 
 
Engineering
 
 
 
Ever impressive, Main Engineering takes up space on Decks 19, and 20. Engineers will tell you that this, not the Bridge, is the true nerve center of the ship. Perhaps they're right - after all, without Engineering, it's very doubtful we'd be heading anywhere.
 
 
Nacelle Control
 
 
 
Nacelle control, located in the forward section of each nacelle, directly behind the bussard collectors and fore of the plasma relays.
 
 
Impulse Control
 
 
 
Impulse Control is located directly behind the impulse engines.
 
 
Torpedoe Bay
 
 
 
The various torpedoe bays are located behind the bays on the Galaxia. They are fully automated, but may be manually loaded in case of emergency.
 
 
Sickbay
 
 
 
Located on Deck 12, the Galaxia maintains an extensive sickbay, with a staff of over fifteen doctors to see to the health of the Galaxia's personnel. The CMO always keeps the department in tip-top shape. Sickbay is also equipped with a MARK V EMH.
 
 
Main Security Office
 
 
 
The Galaxia's Main Security office was a design contribution by Chief Miles O'Brien, based on the OPS of Deep Space Nine. The arrangement suits Security almost perfectly. At the top left is the main high-speed turbolift access, and ext to it , and emergency transporter. The doors on the bottom left lead to the Brig and Armory, while the main entrance is along the right wall, next to the Chief of Security's Office. There is also Jeffries tube access from the pit in the floor.
 
 The Chief of Security's office, located adjacent to the Security office, is where the Chief of Security handles Department business. It also has its own direct link to the Starfleet Security Database at Starfleet Headquarters.
 
 
Brig
 
 
 
The Brig is located on Deck 32, directly across from the Main Security Office. While any of the cells are occupied, it is manned by at least one security officer.
 
 
Ops Center
 
 
 
Perhaps one of the most important areas of the ship, and located directly next to the Computer Core, is the OPS Center. Here, personnel monitor and allocate resources to the entire ship, feeding all information directly to the OPS station on the Bridge.
 
Located adjacent to the OPS Center, the OPS Manager's office has possibly the most detailed interface with the ship's computer, and is where the OPS Manager takes care of Department business.
 
 
Shuttlebay
 
 
 
The shuttlebays serve as the launching areas for the Galaxia's many extra-vehicular craft.
 
Shuttlebay One: Main Shuttlebay:Decks 7 and 8
 
Shuttlebay Two: Deck 27
 
 
Cargo Bay
 
 
 
The cargo bays, located in many sections on the Galaxia, serve as storage areas for various components for the ship and for large belongings of passangers.
 
 
Main Laboratory
 
 
 
Spread throughout the ship, though primarily in the saucer section, the Science Labs serve as locations for any members of the crew to do whatever research is necessary (or even preferred). The various labs include (but aren't limited to) the Main Lab, Stellar Cartography, Astrometrics, Exobiology, Planetary Sciences, & the Arboretum.
 
 
Astrometrics
 
 
 
A supplemental office to Stellar Cartography, Astrometrics also serves an important function in mapping and exploratory expeditions.
 
 
Xenobiology Lab
 
 
 
The Xenobiology lab is shared by Sickbay and Sciences, and is used to study all new forms of life the crew encounters.
 
 
Holography Lab
 
 
 
The Holography lab is one of the most frequently used by the Science Department, having the ability the let them visualize their theories in 3D. It is also used by the technicians in Holographic research.
 
 
Counseling Offices
 
 
 
Located on Deck 11, The Counseling offices are sort of "A sickbay for the mind" Appointments available by request, assignment or walk-in.
 
 
Ten-Forward
 
 
 
Ten-Forward is located in the forward most section of the saucer, on deck ten. It is the main lounge for the ship's officers and crew.
 
 
Officer's Mess
 
 
 
The Officer's Mess is located on Deck Three, and is the typical dining place of choice for the Captain and Senior Officers, when not dining in their quarters.
 
 
Mess Hall
 
 
 
The Mess Halls, located on various decks, are utilized by those personnel who do not wish to dine alone. 
 
 
Decompression/Decontamination
 
 
 
The Decompression/Decontamination is an auxiliary unit to Sickbay, and is manned and used as necessary. It is also used as an isolation ward in the event of a possible plague outbreak, or if the CMO needs to do research or care on a highly contagious patient.
 
 
Primary Computer Core
 
 
 
The Primary Computer Core is an immense, eight-deck structure with a hollow center. Directly adjacent to the OPS Center, the Core is responsible for all ship's computer operations. The Galaxia also has a secondary and tertiary core, located elsewhere on the ship.
 
 
Deflector Control
 
 
 
Deflector control is located amidships, immediately behind the deflector array. From here, override commands may be sent, as well as maintenance hatch access to the interior of the dish.
 
 
Main Docking Port
 
 
 
The Main Docking Port, located on Deck 16 is the main entryway to the ship, and the first thing one sees when one comes aboard for the first time.
 
 
Holodeck
 
 
 
The Holodecks are the most commonly used recreation facilities on the Galaxia, and are capable of reproducing any environment imaginable in utterly convincing detail. Most crew members say the Holodecks are what keep them sane. They are also used as a training ground for Security.
 
 
Jeffries Tube
 
 
 
The Jeffries tubes are the maintenance crawlways used by Engineering. Throughout the tubes, one can access virtually any area of the ship.
 
 
Ship's Library
 
 
 
The Ship's Library is used as a public research are for all personnel. The Library also holds hard copy of the best works of all Federation Member worlds, for those who like the feel of a good book in their hands.
 
 
Captain's Quarters
 
 
 
The Captains  Quarters, located on Deck 2, immediately below the bridge. Also on Deck 2 are the other senior officer's quarter's, all nearby. They are twice the size of regular officer's quarters. Rank, after all, has it's privileges.
 
 
Officer's Quarters
 
 
 
Located throughout much of the upper half of the ship, the Officer's Quarters are standard issue. They can be enlarged to accommodate married couples, with the Commanding Officer's Quarters being double the size of any of the Senior Staffs. CO's Quarters, as well as Senior Officers, are located on Decks 2 and 3. Junior Officers and Senior NCOs Share the same space, but all with the rank of Lieutenant Junior Grade or below must share quarters with a roommate.
 
 
Barracks
 
 
 
Located throughout large portions of the ship, The Enlisted Barracks serve as home to all Junior Non-Commissioned Officers, Starfleet and SFMC alike. Senior NCOs (Chiefs and above) get the equivalent of  Officer's Quarters.
 
 
Department Cheif's Office
 
 
 
Department Chief's Office - Typically located adjacent to the primary location of that department, the Chief's Office is a standard space assigned for a Department Chief's usage.
 
 
Transporter Room
 
 
 
Thirteen transporter Rooms are spread throughout the Galaxia, serving as the crew's primary conveyance on and off ship.
 
 
Specifications
 
Category: Explorer Type II
 
Length: 685 Meters
 
Width: 250 Meters
 
Height: 88 Meters
 
Mass: 3,205,000 Metric Tons
 
Decks: 33
 
Crew: 130 Officers; 725 Enlisted
 
Maximum Capacity: 3,900
 
Commisioned: 2372-Present
 
Phasers: Type XII
 
Torpedo Launchers: 3
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
Maximum Cruising Speed: Warp 9.7
 
Maximum Speed: Warp 9.9 (12 Hours)
 
Sensor Range-
 
High Resolution: 7 Light Years
 
Medium Resolution: 21 Light Years
 
 
Shuttles
 
Freedom (Captain's Yacht)
 
 
 
Category: Auxiliary Vehicle
 
Length: 33.53 Meters
 
Width: 26.2 Meters
 
Height: 6.7 Meters
 
Decks: 1
 
Phasers: Type IX
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
 
1 Argo
 
 
 
Category: Shuttle
 
Length: 25 Meters
 
Width: 7 Meters
 
Height: 4.5 Meters
 
Mass: 130 Metric Tons
 
Decks: 1
 
Crew: 3
 
Maximum Capacity: 15
 
Phasers: Type IV
 
Torpedoes: 2 Micro-Torpedoes
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 3
 
 
1 Danube Class Runabout
 
 
 
Category: Shuttle
 
Length: 23.1 Meters
 
Width: 13.7 Meters
 
Height: 5.4 Meters
 
Mass: 158.7 Metric Tons
 
Decks: 1
 
Crew: 4
 
Maximum Capacity: 10
 
Phasers: Type IX
 
Torpedoes: 2 Micro-Torpedoe
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 4
 
 
1 Delta Flyer Class Shuttle
 
 
 
Category: Shuttle
 
Length: 17 Meters
 
Width: 10 Meters
 
Height: 4 Meters
 
Mass: 75 Metric Tons
 
Decks: 1
 
Crew: 2
 
Maximum Capacity: 5
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
 
4 Type Fifteen Shuttlepods
 
 
 
Category: Shuttle
 
Length: 3.6 Meters
 
Width: 2.4 Meters
 
Height: 1.6 Meters
 
Mass: 0.86 Metric Tons
 
Decks: 1
 
Crew: 2
 
Maximum Capacity: 2
 
Phasers: Type IV
 
Warp Reactor: None
 
 
2 Type Ten Shuttles
 
 
 
Category: Shuttle
 
Length: 9.64 Meters
 
Width: 5.82 Meters
 
Height: 3.35 Meters
 
Mass: 19.72 Metric Tons
 
Decks: 1
 
Crew: 2
 
Maximum Capacity: 4
 
Torpedoes: Micro-Torpedoes
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
 
3 Type Six Shuttles
 
 
 
Category: Shuttle
 
Length: 6.0 Meters
 
Width: 4.4 Meters
 
Height: 2.7 Meters
 
Mass: 3.38 Metric Tons
 
Decks: 1
 
Crew: 2
 
Maximum Capacity: 6
 
Phasers: Type IV
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
 
2 Type Nine Shuttles
 
 
 
Category: Shuttle
 
Length: 8.5 Meters
 
Width: 5 Meters
 
Height: 3 Meters
 
Decks: 1
 
Crew: 2
 
Maximum Capacity: 4
 
Phasers: Type VI
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
 
10 Peregrine Fighters
 
 
 
Category: Assault
 
Length: 25 Meters
 
Width: 24 Meters
 
Height: 8 Meters
 
Decks: 1
 
Crew: 2
 
Maximum Capacity: 2
 
Phasers: Pulse Phaser Cannons
 
Torpedoe Launchers: 1 Front, 2 Back
 
Warp Reactor: M/ARA
 
Normal Cruising Speed: Warp 6
 
 
4 Workpods
 
 
 
Category: Utility Craft
 
Length: 4.11 Meters
 
Width: 1.9 Meters
 
Height: 1.9 Meters
 
Mass: 1.68 Metric Tons
 
Decks: 1
 
Crew: 1
 
Maximum Capacity: 1
 
 
Escape Pods
 
 
 
Category: Escape Pods
 
Length: Varies
 
Width: Varies
 
Height: Varies
 
Decks: 1
 
Crew: N/A
 
Maximum Capacity: 12
 
 
Weapons
 
Type 1 Phaser
 
 
 
 
Type 2 Phaser
 
 
 
 
Standard Phaser Rifle
 
 
 
 
Compression Rifle
 
 
 
 
Heavy Phaser Rifle
 
 
 
 
Heavy Phaser Rifle with Grenade Launcher
 
 
 
 
Sniper Rifle
 
 
 
 
Infinity Modulator (I-MOD)
 
 
 
 
Medical
 
Medical Tricorder
 
 
 
The medical tricorder (MT) consists of a standard tricorder, to which is added a specialized medical peripheral (MP) device. This peripheral, one of a number of dedicated auxiliary computing options available to Starfleet crews, adds many powerful sensor and analysis functions to those used by sickbay personnel aboard the ship.
 
 
Dermal Regenerator
 
 
 
A medical instrument used to seal minor wounds.
 
 
Hypospray
 
 
 
The air-spray hypodermic device uses a high velocity jet of gas rather than a needle for hypodermic injection. The pre loaded vial contains a colloidal field suspension of as many as six different drugs or chemical compounds in a heterogeneous state, any one of which may be accessed by choosing the correct filter aperture. Medical kit hypos are typically pre loaded with the following set of drugs:
 
Cordrazine: a powerful stimulant.
 
Masiform-D: a stimulant and antitoxin for saplin-like poisons.
 
Tri Ox Compound: respiratory assistant.
 
Dylovene: a broad-spectrum anti-toxin.
 
Sterilite: an antibiotic anti-infective.
 
Melanex: a general anesthetic agent and neural paralyzer.
 
 
Miscellaneous
 
Commbadge
 
 
 
 
Field Tricorder
 
 
 
 
PADD
 
 
 
 
Uniforms
 
Duty Uniform
 
 
 
 
Variant Duty Uniform
 
 
 
 
Ground Combat Suit
 
 
 
 
Flightsuit
 
 
 
 
Captain's Dress Uniform
 
 
 
 
Officer's Dress Uniform
 
 
 
 
Crewlist
 
 
Senior Officers
 
Captain: Captain Benjamin Thornberry
 
 
 
First Officer
 
 
 
Commander, MACO Team:
 
 
 
Chief Medical Officer
 
 
 
Second Officer
 
 
 
Counselor
 
 
 
Chief Tactical Officer
 
 
 
Chief of Security
 
 
 
Chief Engineer
 
 
 
Chief Helm Officer
 
 
 
Chief Ops Officer
 
 
 
Chief Science Officer
 
 
 
Chief of Astrometrics
 
 
 
 
Command
 
 
 
 
 
Played By: tomparis
 
Name/Rank: Captain Benjamin Thornberry
 
Position: Captain
 
Race: Human
 
Age: 43
 
 
 
 
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Medical
 
 
 
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Tactical
 
 
 
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Security
 
 
 
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Engineering
 
 
 
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Astrometrics
 
 
 
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Helm
 
 
 
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Ops
 
 
 
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Science
 
 
 
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MACO Team
 
 
 
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Position: Second in Command, MACO Team
 
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Fighter Pilots (Division of MACO Team)
 
 
 
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Position: Sqaudron Commander, Squadron 1
 
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Other Positions
 
 
 
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Joining Information
 
Please post this info or PM it to me.
 
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Special Thanks to:
 
Pictures
 
www.ussmiranda.com
 
www.ex-astris-scientia.org
 
http://kuro-rpg.com
 
www.st-intelligence.com
 
www.starbaseavalon.com
 
http://techspecs.acalltoduty.com
 
www.ccdump.org
 
 
Information
 
www.ex-astris-scientia.org
 
http://kuro-rpg.com
 
www.st-intelligence.com
 
www.allprimed.com
 
http://techspecs.acalltoduty.com
  Last edited by tomparis on Mon May 15, 2006 12:36 am; edited 3 times in total
 
  -------signature-------
  tomparis: The artist formerly known as the "Forum Nerd."
 
 
99.9% sure I'm not a zombie.
 
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		Da_noob Junior Cadet
  
  Joined: 17 Jan 2006 Posts: 16 Location: Your Face,Al
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				 Sat Jan 21, 2006 8:11 pm     | 
			 
			
				
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Played By:Da_noob
 
Name/Rank: Lieutenant Commander Krag Nas'Vak
 
Position: Chief Tactical Officer
 
Race:Klingon
 
Age:35
 
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		Dark_Angel_359 Lieutenant
 
  Joined: 12 Mar 2005 Posts: 219 Location: Starbase 921
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				 Sun Jan 22, 2006 2:55 pm     | 
			 
			
				
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				Played By: Dark_Angel_359
 
Name/Rank: Lieutenant Commander Arc Xivix
 
Position: Chief Security Officer
 
Race: Unknown
 
Age: 32
 
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		beammeupScotty Lieutenant, Junior Grade
  
  Joined: 01 Mar 2006 Posts: 85 Location: maryland
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				 Tue Mar 07, 2006 6:29 pm     | 
			 
			
				
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				played by:beammeupScotty
 
Name/Rank:Lieutenant Commander Wert Cenom
 
Position:Second Officer
 
Race:cardassian
 
Age:27
 
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